![]() The game is released on Februfor iOS and Android and will be released on Q3 2018 for Windows. For example, a Malnaplis can change from Anima to Oracle when evolving to Felneus. It is the sequel to the 2013 game Brave Frontier, originally released for the franchises 5th anniversary with Eiji Takahashi returning as both director and producer for the sequel, alongside newer staff. However this isn't the only possible way to change type, in fact there is a very small chance that the Unit Type will change when being evolved. This is possible thanks to the Mystery Frog, that will give a random type to the unit you fuse it to! NOTE: Fusing a mystery frog will reset the unit level to 1 and it's also possible that the type won't change at all! Luckily for EU players, we can change unit types at wish. Lord-types are always consistent and the stats do not randomly deviate by a %. ![]() Fan-Unit style for any character outside of Brave Frontier must explicitly be in the Brave Frontier Unit art style to be permitted, but this is as a whole, heavily discouraged. ![]() For example, one Anima-type (increased HP and reduced REC) Level 80 Steel Shield Darvan may have over 5846 HP, while another Level 80 Anima-type Steel Shield Darvan may only have 5830 HP. For example, a King of Fighters chracter with a Brave Frontier character will be allowed. One feature that allows this game to stand out while also keeping fans interested is its ability to consistently release new Units.These new summons have unique appearances thanks to extremely well-done illustrations and pixel art animations, not to mention powerful attack animations. 4★ and rarer units will see striking differences, where the random differences over so many levels adds up. Dual Brave Burst is the latest fun combat mechanic that lets players combine the skills of two heroes into one single special attack. For example, two max-leveled Anima-type units will probably have different HP stats, as one might get more HP per level up than the other during the course of leveling up. The % range increase/decrease is random, so units of the same type may not progress at the same rate. For example, a max-leveled Breaker-type unit will have more ATK and less DEF compared to all other types for the same, max-leveled unit. Therefore, similar Units may differ in their final stats depending on their type. The unit type affects how its parameters increase when leveling up. A Unit's type can be confirmed on their Details screen. ![]() Each unit has a type that is randomly assigned.
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